
Utility
A dozen tiny scripts, replaced by one. Toggle what you need, off with the rest.

Casino Creator is a complete casino resource with an in-game admin panel. You build the place by walking around it: drop a blackjack table on the floor, set its bet limits, add a cashier, pick your map, recolor the UI, save. Changes go live for everyone online, and day-to-day setup needs no config file and no restart.
It detects your framework by itself (ESX, QBCore, Qbox or standalone), and you set everything up visually rather than in Lua.
Open the panel in-game, admins only, and run the whole operation from one screen:
You can preview each entity in the world before confirming where it goes. Nearly every setting reaches everyone online the moment you save. A few low-level options, keybinds among them, still want a restart.
English · Czech · German · Spanish · French · Italian · Chinese
The locale files are open, and the active language switches from the panel without a restart.
Do I have to edit config files?
No. Setup happens in the panel. The config only exists as a fallback before the database loads.
Will it work on my framework?
Yes. ESX, QBCore, Qbox and standalone are all supported and detected automatically.
Do changes need a restart?
Almost never. Tables, prices, colors, language and most settings apply live. Keybinds are the main exception.
Can I run more than one casino?
Yes, and each one keeps its own tables, VIP and settings.
Is the code open?
It's escrow-protected, but the bridge, config, locales and webhooks are open for editing and integration.
Will there be a paid V2?
No. There will never be a paid V2, and every update is covered by the price you already paid.
The alternative is bolting together a gambling script, a cashier, a VIP system and a config you reload for every small change. This keeps the whole casino in one resource that you edit in-game while people are playing in it.

A dozen tiny scripts, replaced by one. Toggle what you need, off with the rest.

Blackjack, roulette and slots on the casino map you already run, synced table-wide.

Knockouts, revives, respawns and EMS in one resource you tune to your server.
